Baker’s Dozen is an open game. All 52 cards are dealt face up at the start, there is no stock to draw from, and nothing is left to luck once the cards are on the table. What you see is what you have to work with. It is a quiet, thoughtful game that rewards looking a few moves ahead, and a good choice if you like FreeCell but want something with a different feel.
Play it here free in your browser, on a computer or a phone, with no download and no sign-up. You get unlimited undo, hints, a timer, a move counter and saved statistics.
How to Play Baker’s Dozen
Setup. The deck is dealt into thirteen columns of four cards, all face up. Then every King is moved to the bottom of its column, under the other three cards. If a column holds two Kings, both go to the bottom in the order they were dealt. On a phone the thirteen columns are shown in two rows, seven on top and six below; on a wider screen they sit in a single row.
Goal. Build four foundations up by suit, from Ace to King. When all 52 cards are on the foundations, you win.
Moves.
- Only the top card of each column can be moved, one card at a time.
- On the columns, build down by one rank regardless of suit. Any 8 can go on any 9.
- Foundations start with an Ace and build up in the same suit.
- An empty column can never be filled again. Clearing one does not give you a parking space.
- Cards go up to the foundations on their own once no card on the table could still need them: Aces and 2s always, and other cards when every card one rank lower is already up. You can always send a card up yourself.
Controls. Drag a card, or tap it to send it to the best legal spot. If you turn tap-to-move off in Settings, a double-tap sends a card to a foundation. Undo and Redo are unlimited, Restart replays the same deal, and Hint looks a few moves ahead for a move that makes real progress (or tells you it found none). Shortcuts: Ctrl or Cmd+Z to undo, Ctrl+Y to redo, H for a hint, N for a new game.
The toolbar shows the timer, move counter and deal number. Add ?deal=NUMBER to the page address to
replay a deal. Your statistics and any unfinished game are saved in this browser.
Baker’s Dozen Strategy
- Find the Aces before you touch anything. Count how many cards sit on top of each Ace. The Ace with one card above it is free in a move or two; the one buried at the bottom of a column is your real problem, and the whole game is often about reaching it.
- Do not bury a low card you will need soon. Every card you place on a column covers the card below it. Dropping a 9 on a 10 that sits on top of a 2 locks that 2 away until the 9 can move again. Before each build, check what it covers.
- Long stacks are hard to undo. Since cards move one at a time and there are no free cells, a neat run of five cards is stuck where it is until its top card can go to a foundation. Build long runs on top of Kings, which never need to move, rather than on top of low cards.
- Use the fact that suit does not matter. When a 7 needs a home, you usually have four 8s to choose from. Pick the 8 whose column holds nothing you need. The other 8s stay free for later.
- An empty column is a dead end, not a prize. Clearing a column feels like progress in most games. Here it only means one fewer place to build on. Empty a column when it is the natural result of playing cards to the foundations, not as a goal.
- Work suit by suit when you can. Getting one suit up to 5 or 6 tends to free more cards than spreading progress across all four, because each card that goes up uncovers the one beneath it.
- Undo is a planning tool. With every card visible, you can test a line of four or five moves, see where it ends, and back up if it stalls. Many players play Baker’s Dozen this way, and there is nothing wrong with it.
Where Baker’s Dozen Comes From
Baker’s Dozen is a long-established patience game found in most collections of solitaire rules. It belongs to a small family of open games where cards build down regardless of suit. Its close relatives change one rule each: Spanish Patience lets you fill an empty column with any card, and Portuguese Solitaire lets you put a King in one. If you enjoy this kind of puzzle, try Beleaguered Castle, which also deals everything face up but gives you empty rows to work with, or Eight Off, which adds eight free cells and same-suit building.
Baker’s Dozen FAQ
Why is it called Baker's Dozen?
A baker’s dozen is thirteen, and the game is dealt into thirteen columns of four cards. The name is about all the game has to do with baking.
Why are the Kings at the bottom of the columns?
Before play starts, every King is moved to the bottom of its column, under the other cards, keeping the order if a column has two. A King can never be moved onto another card, so a King sitting on top of a column would block everything beneath it for the whole game. Tucking them under removes the most hopeless deals.
What can go into an empty column?
Nothing. In Baker’s Dozen a column that has been cleared stays empty for the rest of the game. That is the rule that makes the game a puzzle rather than a shuffle.
Can I move more than one card at a time?
No. Only the top card of each column moves. To shift a run of cards you would have to move them one by one, and with no free cells or empty columns that is rarely possible, so think before you stack.
Does the suit matter when building on the columns?
Not on the columns. Any card can go on a card one rank higher, so a 6 of any suit fits on any 7. Suit only matters on the foundations, which build up from Ace to King in one suit each.
Can I replay a deal?
Yes. Restart replays the current deal from the first move. The toolbar shows the deal number, and adding ?deal=NUMBER to the page address opens that exact deal again, on any device.
More solitaire games
- Klondike Solitaire The classic. Build four suits from Ace to King. Draw 1 or Draw 3, winnable deals.
- Spider Solitaire Two decks, ten columns. Clear runs from King down to Ace. 1, 2 or 4 suits.
- FreeCell Every card face up. Four free cells. Nearly every deal can be won.
- Pyramid Solitaire Pair cards that add up to 13 and clear the pyramid. Kings go alone. 1, 3 or unlimited passes.
- TriPeaks Solitaire Clear three peaks with cards one higher or lower. Long runs build a streak score.
- Golf Solitaire Seven columns, one waste pile. Play one rank up or down and finish with no cards left.
- Yukon Solitaire No stock to draw from. Move any face-up card with everything on top of it.
- Scorpion Solitaire Build same-suit runs from King to Ace. Move any face-up stack, one small deal.
- Forty Thieves Two decks, ten columns, one card at a time, one pass through the stock.
- Canfield Solitaire Empty the 13-card reserve. Foundations start at a random rank and wrap King to Ace.
- Beleaguered Castle The Aces start on the foundations. Eight open rows, single-card moves, no free cells.
- Eight Off FreeCell’s roomier cousin: eight free cells, same-suit building, Kings only in empty columns.
- La Belle Lucie Eighteen fans of cards, same-suit building and two reshuffles. Play it classic or with the merci.
- Accordion Solitaire Squeeze a row of 52 cards into one pile by matching suit or rank, one or three spaces to the left.
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